Sorta a selfish version of RPS’ ‘The Sunday Papers’, time to round up the remainder of the original articles we’ve published this week on sister sites like Gamasutra and Game Career Guide, yay.
Some of the highlights - WildTangent’s Alex St. John is still grumpy as all get-out, we analyze Konami’s epic Gamer’s Day presentation, and a wannabe developer rages against the game industry machine for not letting him play, or similar.
Ready, steady, cook:
Interview: High Impact’s Lesley Matheson On New Studios, Tech, And More
“Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.”
ION: WildTangent’s St. John Declares Consoles Dead, Claims PC Renaissance
“Console gaming is dead, declared typically brazen WildTangent CEO Alex St. John at his ION conference closing keynote, telling his audience how to harness what he claims is online PC gaming’s renaissance with statistics and advice on maximizing ad-supported play.”
Op-ed: From the Outside Looking In
“Brian Nathanson attended a game school and feels it left him underprepared to apply for jobs in the game industry … or is he not getting interviews for jobs because game studios won’t take a chance on an inexperienced candidate? In this op-ed, he airs the conflict as he sees it.”
Analysis: Konami Gamer’s Night - Business As Usual?
“As recently reported, Konami has unveiled its lineup for the remainder of 2008, including new peripheral-based rhythm title Rock Revolution, and Gamasutra was at its pre-E3 Gamer’s Nights to evaluate the company’s line-up - from Iga to Kojima and beyond.”
Building a Mindset for Rapid Iteration Part 2: Some Patterns to Follow and Pitfalls to Avoid
“Following his initial take, EA veteran and Emergent VP Gregory completes his look at rapid iteration by examining methods for seeing asset change swiftly in your games.”
Games For Health: Casual Gaming’s Effects on Mood, Stress
“Surveys have suggested that gamers play certain casual games to reduce stress and improve mood, and a PopCap-funded East Carolina University research team presented research results at the 2008 Games For Health conference - Gamasutra has full specifics.”
Q&A: Pogo’s Kerpelman On The State Of Casual Gaming
“How can casual developers stand out in a crowded field? Todd Kerpelman, creative director for the EA-owned Pogo.com, talks in-depth to Gamasutra, giving his thoughts on casual business models, Facebook gaming, and the swift cloning of game concepts in the casual industry.”
Educational Feature: Three Novice Mistakes In Game Design
“Inexperienced game designers are prone to making certain mistakes, says DeVry University instructor David Sushil, and in the latest feature for educational site GameCareerGuide, Sushil compiles three favorite repeat offenders of fledgling designers.”
ION: BlackStar Designer Reinhart On Design Doc Alternatives
“Particularly for large scale projects like MMOs, design documents can be an ineffective way to convey vision, said Spacetime lead designer Brandon Reinhart at his ION conference session, suggesting, in addition, new tools to focus both development teams and players.”
Q&A: FlowPlay’s Morton Talks ourWorld Online Environment
“FlowPlay recently launched its youngster-targeted online world ourWorld in an open beta, and the company claims ourWorld differs from competing virtual environments, with players not only able to build customized avatars, but take in-game jobs, play games from “leading online game developers” and even view YouTube videos in an in-world theatre - we talked to FlowPlay co-founder Derrick Morton about what it is that sets ourWorld apart.”

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